![]() The high lods use them including the interior. Minime891 i suggest you go read about ambient occlusion maps. Instead there are few good textures for gaudges, decals and stitches that HQ models use, everything else is just simple diffuse color because there's a material for every part high detail meshes are good enough to generate shading with game engine. ![]() High detail models don't use these textures (probably only low poly one's)ītw if someone will correct me and say they do use them, I wonder how do they help because they're just shading textures and are useless. At least that's how it seems to me, maybe some one will correct me. They don't have textures like before but in stead just use an AO texture and material settings. ![]() I've looked in every single texture folder (and checked every single texture present). I was looking for textures, but there's no texture for wheels. Rear wheels are different from front wheels and I successfully placed everything in place. I have the resources extracted for a car from OpusDev(Ferrari F50).
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